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Confidence in Nonsense

Recent Blogs

MAY
31
2012

How we manage the virtual team

By Kyle Kulyk Itzy Interactive is, at its core, three primary individuals working from their home offices.  We’ve found it useful, and cost effective, to contract out specific work around the world but the main group consists of three.  Myself, the ex-financial guy, Will, my
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MAY
16
2012

The devolution of gaming culture

By Kyle Kulyk   Gaming culture has a problem and that problem has a lot to do with gamers themselves.  To be clear, I’m not talking about all gamers but rather a subset of gamers whose antisocial behaviour and habits drive people away from gaming.  Analysts at Piper Jaffray
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APR
16
2012

Game Engines for Indies

By Kyle Kulyk   There’s a lot of choices when it comes to development tools for indie developers. As a new developer, we put a lot of thought into which commercial game engine we would license and choose to focus on going forward. There are a number of engines available that
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News

MAY
29
2013

Stumped by a Vex Blocks puzzle? Ask the developer!

  Not only does Vex Blocks boast a Timed Mode, FreePlay Mode and Arcade Mode, but Vex
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MAY
07
2013

Vex Blocks now available on the Apple App store

We’re please to announce that Vex Blocks, nominated for “Best Brain &
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APR
22
2013

Vote for Vex Blocks in the “Best App Ever” Awards!

Vote for Vex Blocks for Best Brain and Puzzle Game Vote for Vex Blocks for Best Casual Game