Itzy Interactive will be taking part in the CEIM.org trade mission to Seattle beginning Monday, Oct 10th. We’ll be meeting with Microsoft, Nintendo and taking part in Steam Developer days. Follow us on our Facebook page or on Twitter @Kyle_Itzy!
Clay boasts writing credits on titles such as Diablo 3: Reaper of Souls and the recently released MMO Blade & Soul. He will work alongside such talented crew members as David Murdoch, the esteemed artist responsible for the harrowing graphic novel Lucas plus the album art of Ghostface Killah’s 36 Seasons, and John Winski of BioWare fame, a man so well-versed in level design and game making that he actually teaches it when he’s not busy working on titles like Baldur’s Gate and Mass Effect.
The entire team is working tirelessly to make the world of Mad Devils a reality and we can’t wait to share what we’ve been cooking up this past year! With that said, we’re a mere three months away from a working prototype of the game, so expect a lot more updates in the coming weeks.
Reposted from MadDevilsGame.com
Hello and welcome to my first blog post on MadDevilsGame.com. I’m Kyle Kulyk, one of the founders of Itzy Interactive and creative director for Mad Devils. In the coming weeks I’ll be answering questions and just generally blathering on about the development of Mad Devils, so if you have any questions you’d like answered or any topics you’d like me to touch on, feel free to email me at firstname.lastname@example.org.
I spent as much of my childhood in small town arcades as I could in the 80’s and 90’s. At home, I had access to a Vic 20 my parents purchased for us at Christmas when I was six or seven and eventually that was followed up by a Commodore 64. I loved videogames. Top down shooters were always some of my favorites to play and I’d spend afternoons during the summer combing back alleys for bottles to return so I could earn a few more quarters to sink into games like Berzerk, Robotron and Commando being my top picks of what was available at the time.
Fast forward a decade or so and my tastes had matured as I continued to game into my twenties but there was still a lure to this style of game for me. Games like Loaded (and it’s sequel, Re-loaded) took the same style of gameplay that I loved and threw in unique, playable characters illustrated by comic book artists from Vertigo and DC instead of the usual, nameless grunt. The game oozed style while allowing me to continue one of my favorite game past times; blowing up anything I could.
Over the years a few twin stick shooters caught my interest but running from point A to point B mindlessly mowing down enemies eventually started to lose their appeal. Games like Baldur’s Gate and Final Fantasy 7 captured my attention with their deeper stories and cast of characters (we’re proud to have one of Baldur’s Gate’s level designers shaping our levels now). Over the years, a few games still scratched that “top down shooter” itch but most of them were more rpg than action shooters. Games like Diablo took the top down shooter aspects I grew up with and melded them with role playing elements while Baldur’s Gate Dark Alliance and Champions of Norrath took the same formula but introduced a couch co-op element of multiplayer that I could share with my wife. Don’t get me wrong…I still found these fun as hell, but casting magic missile just wasn’t the same as launching rockets across the screen to a group of targets. If only there was a title that took the good from both these genres and combined them into an experience both action packed and with the story and characters I’d come to expect from role playing titles.
Local co-op now isn’t nearly as common as it once was and while there are a few top down or 3/4 down shooters these are now fairly uncommon as well. It was always a mystery to me why the genre didn’t evolve more than we’ve seen. When I found myself at a crossroads in my career and I switched to game development, this genre was always at the back of my mind and after 5 years of game dev, I figured it was time to take a chance.
So here we are. Mad Devils. A story of a special unit tasked with thwarting Nazi occult ambitions during WWII. Betrayed, killed and resurrected in a nightmare version of war torn Europe they continue fighting WWII in the afterlife when they discover they can still be of use to the greater war effort. I set out to make a title that took what I loved as a kid and run with it, complete with good ole, couch co-op, an interesting cast of characters, a tonne of weapon upgrades, offensive and defensive supernatural powers and a slew of mutated Nazi monsters to use them on.
Anyone up for a game?
So all’s been quiet the past few months. What has Itzy Interactive been up to?
Well, we’re glad you asked. We’re currently wrapping up month four of a fifteen month development cycle for our supernatural, WWII shooter, Mad Devils. We’ve a long way to go, but check back for more updates on the project, screenshots and details as we move forward with our new team, and watch later this summer for the launch of our dedicated Mad Devils page, www.maddevilsgame.com.
The Canada Media Fund (CMF) is a funding program created by the merger of the Canadian Television Fund and the Canada New Media Fund back in April of 2010. The CMF “Champions the creation and promotion of successful, innovative Canadian content and software applications for current and emerging digital platforms through financial support and industry research”. Recently the CMF has made possible such games as Guacamelee!, Papo & Yo, Secret Ponchos and Outlast.
Applicants can apply to the CMF for funding to help with developing or marketing of their project. Once the funding is committed the CMF publishes the funding details on their website (http://www.cmf-fmc.ca/).
Watch for more updates regarding Mad Devils development coming soon!
Digital Alberta is an industry-led organization devoted to promoting and connecting the thriving digital media community across Alberta, Canada. Through professional development workshops, advocacy work, education, event, and business development activity, Digital Alberta is building the digital media industry provincially and promoting it abroad.
The Digital Alberta Awards were held July 19th at the Royal Alberta Museum Theater in Edmonton. Celebrating the best and the brightest in the world of digital media, the Digital Alberta Awards puts a spotlight on locally made innovations and inspirations. We’re honored to have been recognized for our work on Vex Puzzles.
We’ve partnered up with the folks over at App Gratis to give you a chance to pick up our brand new puzzler, Vex Puzzles for iOS FREE until May 5th! Download from iTunes now!
Head on over to AppGratis.com for daily free apps.
We hope you enjoy all 480 puzzles currently available for Vex Puzzles and feel free to try out our puzzle creation mode to see your vexing creations in future, free user puzzle packs.
We welcome your feedback!
“When you’re scoring a mobile game, you have to work with the knowledge that >70% of players probably won’t even have the sound on. If they do, they might switch-out the in-game music for something from their own music library. So it’s even more important to make something that fits well for that tiny minority who will experience it as part of the game.”
Read Boss Level VGM’s entire postmortem here!